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AmigActive 10
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toki.c
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C/C++ Source or Header
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2000-05-04
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24KB
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691 lines
/***************************************************************************
Toki
driver by Jarek Parchanski
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
static unsigned char *ram;
extern unsigned char *toki_foreground_videoram;
extern unsigned char *toki_background1_videoram;
extern unsigned char *toki_background2_videoram;
extern unsigned char *toki_sprites_dataram;
extern unsigned char *toki_scrollram;
extern size_t toki_foreground_videoram_size;
extern size_t toki_background1_videoram_size;
extern size_t toki_background2_videoram_size;
extern size_t toki_sprites_dataram_size;
int toki_interrupt(void);
int toki_vh_start(void);
void toki_vh_stop(void);
void toki_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
READ_HANDLER( toki_foreground_videoram_r );
WRITE_HANDLER( toki_foreground_videoram_w );
READ_HANDLER( toki_background1_videoram_r );
WRITE_HANDLER( toki_background1_videoram_w );
READ_HANDLER( toki_background2_videoram_r );
WRITE_HANDLER( toki_background2_videoram_w );
WRITE_HANDLER( toki_linescroll_w );
static READ_HANDLER( toki_ports_r )
{
switch(offset)
{
case 0:
return input_port_3_r(0) + (input_port_4_r(0) << 8);
case 2:
return input_port_1_r(0) + (input_port_2_r(0) << 8);
case 4:
return input_port_0_r(0);
default:
return 0;
}
}
WRITE_HANDLER( toki_soundcommand_w )
{
soundlatch_w(0,data & 0xff);
cpu_cause_interrupt(1,0xff);
}
static int msm5205next;
void toki_adpcm_int (int data)
{
static int toggle=0;
MSM5205_data_w (0,msm5205next);
msm5205next>>=4;
toggle ^= 1;
if (toggle)
cpu_cause_interrupt(1,Z80_NMI_INT);
}
WRITE_HANDLER( toki_adpcm_control_w )
{
int bankaddress;
unsigned char *RAM = memory_region(REGION_CPU2);
/* the code writes either 2 or 3 in the bottom two bits */
bankaddress = 0x10000 + (data & 0x01) * 0x4000;
cpu_setbank(1,&RAM[bankaddress]);
MSM5205_reset_w(0,data & 0x08);
}
WRITE_HANDLER( toki_adpcm_data_w )
{
msm5205next = data;
}
static READ_HANDLER( pip_r )
{
return 0xffff;
}
static struct MemoryReadAddress readmem[] =
{
{ 0x000000, 0x05ffff, MRA_ROM },
{ 0x060000, 0x06dfff, MRA_BANK2 },
{ 0x06e000, 0x06e7ff, paletteram_word_r },
{ 0x06e800, 0x06efff, toki_background1_videoram_r },
{ 0x06f000, 0x06f7ff, toki_background2_videoram_r },
{ 0x06f800, 0x06ffff, toki_foreground_videoram_r },
{ 0x072000, 0x072001, watchdog_reset_r }, /* probably */
{ 0x0c0000, 0x0c0005, toki_ports_r },
{ 0x0c000e, 0x0c000f, pip_r }, /* sound related, if we return 0 the code writes */
/* the sound command quickly followed by 0 and the */
/* sound CPU often misses the command. */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x000000, 0x05ffff, MWA_ROM },
{ 0x060000, 0x06dfff, MWA_BANK2, &ram },
{ 0x06e000, 0x06e7ff, paletteram_xxxxBBBBGGGGRRRR_word_w, &paletteram },
{ 0x06e800, 0x06efff, toki_background1_videoram_w, &toki_background1_videoram, &toki_background1_videoram_size },
{ 0x06f000, 0x06f7ff, toki_background2_videoram_w, &toki_background2_videoram, &toki_background2_videoram_size },
{ 0x06f800, 0x06ffff, toki_foreground_videoram_w, &toki_foreground_videoram, &toki_foreground_videoram_size },
{ 0x071000, 0x071001, MWA_NOP }, /* sprite related? seems another scroll register; */
/* gets written the same value as 75000a (bg2 scrollx) */
{ 0x071804, 0x071807, MWA_NOP }, /* sprite related; always 01be0100 */
{ 0x07180e, 0x071e45, MWA_BANK3, &toki_sprites_dataram, &toki_sprites_dataram_size },
{ 0x075000, 0x075001, toki_soundcommand_w },
{ 0x075004, 0x07500b, MWA_BANK4, &toki_scrollram },
{ 0x0a002a, 0x0a002d, toki_linescroll_w }, /* scroll register used to waggle the title screen */
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0xbfff, MRA_BANK1 },
{ 0xec00, 0xec00, YM3812_status_port_0_r },
{ 0xf000, 0xf7ff, MRA_RAM },
{ 0xf800, 0xf800, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xe000, 0xe000, toki_adpcm_control_w }, /* MSM5205 + ROM bank */
{ 0xe400, 0xe400, toki_adpcm_data_w },
{ 0xec00, 0xec00, YM3812_control_port_0_w },
{ 0xec01, 0xec01, YM3812_write_port_0_w },
{ 0xec08, 0xec08, YM3812_control_port_0_w }, /* mirror address, it seems */
{ 0xec09, 0xec09, YM3812_write_port_0_w }, /* mirror address, it seems */
{ 0xf000, 0xf7ff, MWA_RAM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( toki )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x1F, 0x1F, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x15, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x17, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x19, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x1B, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 8C_3C ) )
PORT_DIPSETTING( 0x1D, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x1F, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x13, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x11, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0F, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0D, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0B, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x1E, "A 1/1 B 1/2" )
PORT_DIPSETTING( 0x14, "A 2/1 B 1/3" )
PORT_DIPSETTING( 0x0A, "A 3/1 B 1/5" )
PORT_DIPSETTING( 0x00, "A 5/1 B 1/6" )
PORT_DIPSETTING( 0x01, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x20, 0x20, "Joysticks" )
PORT_DIPSETTING( 0x20, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_BITX( 0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPNAME( 0x0C, 0x0C, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x08, "50000 150000" )
PORT_DIPSETTING( 0x00, "70000 140000 210000" )
PORT_DIPSETTING( 0x0C, "70000" )
PORT_DIPSETTING( 0x04, "100000 200000" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x20, "Easy" )
PORT_DIPSETTING( 0x30, "Medium" )
PORT_DIPSETTING( 0x10, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x40, 0x40, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout toki_charlayout =
{
8,8,
4096,
4,
{ 4096*16*8+0, 4096*16*8+4, 0, 4 },
{ 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8
};
static struct GfxLayout toki_tilelayout =
{
16,16,
4096,
4,
{ 2*4, 3*4, 0*4, 1*4 },
{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
128*8
};
static struct GfxLayout toki_spritelayout =
{
16,16,
8192,
4,
{ 2*4, 3*4, 0*4, 1*4 },
{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
128*8
};
static struct GfxDecodeInfo toki_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &toki_charlayout, 16*16, 16 },
{ REGION_GFX2, 0, &toki_spritelayout, 0*16, 16 },
{ REGION_GFX3, 0, &toki_tilelayout, 32*16, 16 },
{ REGION_GFX4, 0, &toki_tilelayout, 48*16, 16 },
{ -1 } /* end of array */
};
static struct GfxLayout tokib_charlayout =
{
8,8, /* 8 by 8 */
4096, /* 4096 characters */
4, /* 4 bits per pixel */
{4096*8*8*3,4096*8*8*2,4096*8*8*1,4096*8*8*0 }, /* planes */
{ 0, 1, 2, 3, 4, 5, 6, 7}, /* x bit */
{ 0, 8, 16, 24, 32, 40, 48, 56}, /* y bit */
8*8
};
static struct GfxLayout tokib_tilelayout =
{
16,16, /* 16 by 16 */
4096, /* 4096 characters */
4, /* 4 bits per pixel */
{ 4096*16*16*3,4096*16*16*2,4096*16*16*1,4096*16*16*0 }, /* planes */
{ 0, 1, 2, 3, 4, 5, 6, 7,
0x8000*8+0, 0x8000*8+1, 0x8000*8+2, 0x8000*8+3, 0x8000*8+4,
0x8000*8+5, 0x8000*8+6, 0x8000*8+7 }, /* x bit */
{
0,8,16,24,32,40,48,56,
0x10000*8+ 0, 0x10000*8+ 8, 0x10000*8+16, 0x10000*8+24, 0x10000*8+32,
0x10000*8+40, 0x10000*8+48, 0x10000*8+56 }, /* y bit */
8*8
};
static struct GfxLayout tokib_spriteslayout =
{
16,16, /* 16 by 16 */
8192, /* 8192 sprites */
4, /* 4 bits per pixel */
{ 8192*16*16*3,8192*16*16*2,8192*16*16*1,8192*16*16*0 }, /* planes */
{ 0, 1, 2, 3, 4, 5, 6, 7,
128+0, 128+1, 128+2, 128+3, 128+4, 128+5, 128+6, 128+7 }, /* x bit */
{ 0,8,16,24,32,40,48,56,64,72,80,88,96,104,112,120 }, /* y bit */
16*16
};
static struct GfxDecodeInfo tokib_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &tokib_charlayout, 16*16, 16 },
{ REGION_GFX2, 0, &tokib_spriteslayout, 0*16, 16 },
{ REGION_GFX3, 0, &tokib_tilelayout, 32*16, 16 },
{ REGION_GFX4, 0, &tokib_tilelayout, 48*16, 16 },
{ -1 } /* end of array */
};
static struct YM3526interface ym3812_interface =
{
1, /* 1 chip (no more supported) */
3600000, /* 3.600000 MHz ? (partially supported) */
{ 60 } /* (not supported) */
};
static struct MSM5205interface msm5205_interface =
{
1, /* 1 chip */
384000, /* 384KHz */
{ toki_adpcm_int },/* interrupt function */
{ MSM5205_S96_4B}, /* 4KHz */
{ 60 }
};
static struct MachineDriver machine_driver_toki =
{
/* basic machine hardware */
{
{
CPU_M68000,
16000000, /* with less than 14MHz there are slowdowns and the */
/* title screen doesn't wave correctly */
readmem,writemem,
0,0,
toki_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
4000000, /* 4 MHz (?) */
sound_readmem,sound_writemem,
0,0,
ignore_interrupt,0 /* IRQs are caused by the main CPU?? */
/* NMIs are caused by the ADPCM chip */
},
},
57, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8,
{ 0*8, 32*8-1, 0*8, 32*8-1 },
toki_gfxdecodeinfo,
4*256, 4*256,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
toki_vh_start,
toki_vh_stop,
toki_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM3812,
&ym3812_interface
},
{
SOUND_MSM5205,
&msm5205_interface
}
}
};
static struct MachineDriver machine_driver_tokib =
{
/* basic machine hardware */
{
{
CPU_M68000,
16000000, /* with less than 14MHz there are slowdowns and the */
/* title screen doesn't wave correctly */
readmem,writemem,
0,0,
toki_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
4000000, /* 4 MHz (?) */
sound_readmem,sound_writemem,
0,0,
ignore_interrupt,0 /* IRQs are caused by the main CPU?? */
/* NMIs are caused by the ADPCM chip */
},
},
57, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8,
{ 0*8, 32*8-1, 0*8, 32*8-1 },
tokib_gfxdecodeinfo,
4*256, 4*256,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
toki_vh_start,
toki_vh_stop,
toki_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM3812,
&ym3812_interface
},
{
SOUND_MSM5205,
&msm5205_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( toki )
ROM_REGION( 0x60000, REGION_CPU1 ) /* 6*64k for 68000 code */
ROM_LOAD_EVEN( "tokijp.006", 0x00000, 0x20000, 0x03d726b1 )
ROM_LOAD_ODD ( "tokijp.004", 0x00000, 0x20000, 0x54a45e12 )
ROM_LOAD_EVEN( "tokijp.005", 0x40000, 0x10000, 0xd6a82808 )
ROM_LOAD_ODD ( "tokijp.003", 0x40000, 0x10000, 0xa01a5b10 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
/* is this the Z80 code? maybe its encrypted */
ROM_LOAD( "tokijp.008", 0x00000, 0x2000, 0x6c87c4c5 )
ROM_REGION( 0x020000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "tokijp.001", 0x000000, 0x10000, 0x8aa964a2 ) /* chars */
ROM_LOAD( "tokijp.002", 0x010000, 0x10000, 0x86e87e48 )
ROM_REGION( 0x100000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "toki.ob1", 0x000000, 0x80000, 0xa27a80ba ) /* sprites */
ROM_LOAD( "toki.ob2", 0x080000, 0x80000, 0xfa687718 )
ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "toki.bk1", 0x000000, 0x80000, 0xfdaa5f4b ) /* tiles 1 */
ROM_REGION( 0x080000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "toki.bk2", 0x000000, 0x80000, 0xd86ac664 ) /* tiles 2 */
ROM_REGION( 0x20000, REGION_SOUND1 ) /* samples */
ROM_LOAD( "tokijp.009", 0x00000, 0x20000, 0xae7a6b8b )
ROM_REGION( 0x10000, REGION_USER1 ) /* unknown */
ROM_LOAD( "tokijp.007", 0x00000, 0x10000, 0xa67969c4 )
ROM_END
ROM_START( toki2 )
ROM_REGION( 0x60000, REGION_CPU1 ) /* 6*64k for 68000 code */
ROM_LOAD_EVEN( "tokijp.006", 0x00000, 0x20000, 0x03d726b1 )
ROM_LOAD_ODD ( "4c.10k", 0x00000, 0x20000, 0xb2c345c5 )
ROM_LOAD_EVEN( "tokijp.005", 0x40000, 0x10000, 0xd6a82808 )
ROM_LOAD_ODD ( "tokijp.003", 0x40000, 0x10000, 0xa01a5b10 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
/* is this the Z80 code? maybe its encrypted */
ROM_LOAD( "tokijp.008", 0x00000, 0x2000, 0x6c87c4c5 )
ROM_REGION( 0x020000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "tokijp.001", 0x000000, 0x10000, 0x8aa964a2 ) /* chars */
ROM_LOAD( "tokijp.002", 0x010000, 0x10000, 0x86e87e48 )
ROM_REGION( 0x100000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "toki.ob1", 0x000000, 0x80000, 0xa27a80ba ) /* sprites */
ROM_LOAD( "toki.ob2", 0x080000, 0x80000, 0xfa687718 )
ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "toki.bk1", 0x000000, 0x80000, 0xfdaa5f4b ) /* tiles 1 */
ROM_REGION( 0x080000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "toki.bk2", 0x000000, 0x80000, 0xd86ac664 ) /* tiles 2 */
ROM_REGION( 0x20000, REGION_SOUND1 ) /* samples */
ROM_LOAD( "tokijp.009", 0x00000, 0x20000, 0xae7a6b8b )
ROM_REGION( 0x10000, REGION_USER1 ) /* unknown */
ROM_LOAD( "tokijp.007", 0x00000, 0x10000, 0xa67969c4 )
ROM_END
ROM_START( toki3 )
ROM_REGION( 0x60000, REGION_CPU1 ) /* 6*64k for 68000 code */
ROM_LOAD_EVEN( "l10_6.bin", 0x00000, 0x20000, 0x94015d91 )
ROM_LOAD_ODD ( "k10_4e.bin", 0x00000, 0x20000, 0x531bd3ef )
ROM_LOAD_EVEN( "tokijp.005", 0x40000, 0x10000, 0xd6a82808 )
ROM_LOAD_ODD ( "tokijp.003", 0x40000, 0x10000, 0xa01a5b10 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
/* is this the Z80 code? maybe its encrypted */
ROM_LOAD( "tokijp.008", 0x00000, 0x2000, 0x6c87c4c5 )
ROM_REGION( 0x020000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "tokijp.001", 0x000000, 0x10000, 0x8aa964a2 ) /* chars */
ROM_LOAD( "tokijp.002", 0x010000, 0x10000, 0x86e87e48 )
ROM_REGION( 0x100000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "toki.ob1", 0x000000, 0x80000, 0xa27a80ba ) /* sprites */
ROM_LOAD( "toki.ob2", 0x080000, 0x80000, 0xfa687718 )
ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "toki.bk1", 0x000000, 0x80000, 0xfdaa5f4b ) /* tiles 1 */
ROM_REGION( 0x080000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "toki.bk2", 0x000000, 0x80000, 0xd86ac664 ) /* tiles 2 */
ROM_REGION( 0x20000, REGION_SOUND1 ) /* samples */
ROM_LOAD( "tokijp.009", 0x00000, 0x20000, 0xae7a6b8b )
ROM_REGION( 0x10000, REGION_USER1 ) /* unknown */
ROM_LOAD( "tokijp.007", 0x00000, 0x10000, 0xa67969c4 )
ROM_END
ROM_START( tokiu )
ROM_REGION( 0x60000, REGION_CPU1 ) /* 6*64k for 68000 code */
ROM_LOAD_EVEN( "6b.10m", 0x00000, 0x20000, 0x3674d9fe )
ROM_LOAD_ODD ( "14.10k", 0x00000, 0x20000, 0xbfdd48af )
ROM_LOAD_EVEN( "tokijp.005", 0x40000, 0x10000, 0xd6a82808 )
ROM_LOAD_ODD ( "tokijp.003", 0x40000, 0x10000, 0xa01a5b10 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
/* is this the Z80 code? maybe its encrypted */
ROM_LOAD( "tokijp.008", 0x00000, 0x2000, 0x6c87c4c5 )
ROM_REGION( 0x020000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "tokijp.001", 0x000000, 0x10000, 0x8aa964a2 ) /* chars */
ROM_LOAD( "tokijp.002", 0x010000, 0x10000, 0x86e87e48 )
ROM_REGION( 0x100000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "toki.ob1", 0x000000, 0x80000, 0xa27a80ba ) /* sprites */
ROM_LOAD( "toki.ob2", 0x080000, 0x80000, 0xfa687718 )
ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "toki.bk1", 0x000000, 0x80000, 0xfdaa5f4b ) /* tiles 1 */
ROM_REGION( 0x080000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "toki.bk2", 0x000000, 0x80000, 0xd86ac664 ) /* tiles 2 */
ROM_REGION( 0x20000, REGION_SOUND1 ) /* samples */
ROM_LOAD( "tokijp.009", 0x00000, 0x20000, 0xae7a6b8b )
ROM_REGION( 0x10000, REGION_USER1 ) /* unknown */
ROM_LOAD( "tokijp.007", 0x00000, 0x10000, 0xa67969c4 )
ROM_END
ROM_START( tokib )
ROM_REGION( 0x60000, REGION_CPU1 ) /* 6*64k for 68000 code */
ROM_LOAD_EVEN( "toki.e3", 0x00000, 0x20000, 0xae9b3da4 )
ROM_LOAD_ODD ( "toki.e5", 0x00000, 0x20000, 0x66a5a1d6 )
ROM_LOAD_EVEN( "tokijp.005", 0x40000, 0x10000, 0xd6a82808 )
ROM_LOAD_ODD ( "tokijp.003", 0x40000, 0x10000, 0xa01a5b10 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for code + 32k for banked data */
ROM_LOAD( "toki.e1", 0x00000, 0x8000, 0x2832ef75 )
ROM_CONTINUE( 0x10000, 0x8000 ) /* banked at 8000-bfff */
ROM_REGION( 0x020000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "toki.e21", 0x000000, 0x08000, 0xbb8cacbd ) /* chars */
ROM_LOAD( "toki.e13", 0x008000, 0x08000, 0x052ad275 )
ROM_LOAD( "toki.e22", 0x010000, 0x08000, 0x04dcdc21 )
ROM_LOAD( "toki.e7", 0x018000, 0x08000, 0x70729106 )
ROM_REGION( 0x100000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "toki.e26", 0x000000, 0x20000, 0xa8ba71fc ) /* sprites */
ROM_LOAD( "toki.e28", 0x020000, 0x20000, 0x29784948 )
ROM_LOAD( "toki.e34", 0x040000, 0x20000, 0xe5f6e19b )
ROM_LOAD( "toki.e36", 0x060000, 0x20000, 0x96e8db8b )
ROM_LOAD( "toki.e30", 0x080000, 0x20000, 0x770d2b1b )
ROM_LOAD( "toki.e32", 0x0a0000, 0x20000, 0xc289d246 )
ROM_LOAD( "toki.e38", 0x0c0000, 0x20000, 0x87f4e7fb )
ROM_LOAD( "toki.e40", 0x0e0000, 0x20000, 0x96e87350 )
ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "toki.e23", 0x000000, 0x10000, 0xfeb13d35 ) /* tiles 1 */
ROM_LOAD( "toki.e24", 0x010000, 0x10000, 0x5b365637 )
ROM_LOAD( "toki.e15", 0x020000, 0x10000, 0x617c32e6 )
ROM_LOAD( "toki.e16", 0x030000, 0x10000, 0x2a11c0f0 )
ROM_LOAD( "toki.e17", 0x040000, 0x10000, 0xfbc3d456 )
ROM_LOAD( "toki.e18", 0x050000, 0x10000, 0x4c2a72e1 )
ROM_LOAD( "toki.e8", 0x060000, 0x10000, 0x46a1b821 )
ROM_LOAD( "toki.e9", 0x070000, 0x10000, 0x82ce27f6 )
ROM_REGION( 0x080000, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "toki.e25", 0x000000, 0x10000, 0x63026cad ) /* tiles 2 */
ROM_LOAD( "toki.e20", 0x010000, 0x10000, 0xa7f2ce26 )
ROM_LOAD( "toki.e11", 0x020000, 0x10000, 0x48989aa0 )
ROM_LOAD( "toki.e12", 0x030000, 0x10000, 0xc2ad9342 )
ROM_LOAD( "toki.e19", 0x040000, 0x10000, 0x6cd22b18 )
ROM_LOAD( "toki.e14", 0x050000, 0x10000, 0x859e313a )
ROM_LOAD( "toki.e10", 0x060000, 0x10000, 0xe15c1d0f )
ROM_LOAD( "toki.e6", 0x070000, 0x10000, 0x6f4b878a )
ROM_END
void init_tokib(void)
{
unsigned char *temp = malloc (65536 * 2);
int i, offs;
/* invert the sprite data in the ROMs */
for (i = 0; i < memory_region_length(REGION_GFX2); i++)
memory_region(REGION_GFX2)[i] ^= 0xff;
/* merge background tile graphics together */
if (temp)
{
for (offs = 0; offs < memory_region_length(REGION_GFX3); offs += 0x20000)
{
unsigned char *base = &memory_region(REGION_GFX3)[offs];
memcpy (temp, base, 65536 * 2);
for (i = 0; i < 16; i++)
{
memcpy (&base[0x00000 + i * 0x800], &temp[0x0000 + i * 0x2000], 0x800);
memcpy (&base[0x10000 + i * 0x800], &temp[0x0800 + i * 0x2000], 0x800);
memcpy (&base[0x08000 + i * 0x800], &temp[0x1000 + i * 0x2000], 0x800);
memcpy (&base[0x18000 + i * 0x800], &temp[0x1800 + i * 0x2000], 0x800);
}
}
for (offs = 0; offs < memory_region_length(REGION_GFX4); offs += 0x20000)
{
unsigned char *base = &memory_region(REGION_GFX4)[offs];
memcpy (temp, base, 65536 * 2);
for (i = 0; i < 16; i++)
{
memcpy (&base[0x00000 + i * 0x800], &temp[0x0000 + i * 0x2000], 0x800);
memcpy (&base[0x10000 + i * 0x800], &temp[0x0800 + i * 0x2000], 0x800);
memcpy (&base[0x08000 + i * 0x800], &temp[0x1000 + i * 0x2000], 0x800);
memcpy (&base[0x18000 + i * 0x800], &temp[0x1800 + i * 0x2000], 0x800);
}
}
free (temp);
}
}
GAMEX( 1989, toki, 0, toki, toki, 0, ROT0, "Tad", "Toki (set 1)", GAME_NOT_WORKING | GAME_NO_COCKTAIL )
GAMEX( 1989, toki2, toki, toki, toki, 0, ROT0, "Tad", "Toki (set 2)", GAME_NOT_WORKING | GAME_NO_COCKTAIL )
GAMEX( 1989, toki3, toki, toki, toki, 0, ROT0, "Tad", "Toki (set 3)", GAME_NOT_WORKING | GAME_NO_COCKTAIL )
GAMEX( 1989, tokiu, toki, toki, toki, 0, ROT0, "Tad (Fabtek license)", "Toki (US)", GAME_NOT_WORKING | GAME_NO_COCKTAIL )
GAMEX( 1989, tokib, toki, tokib, toki, tokib, ROT0, "bootleg", "Toki (bootleg)", GAME_NO_COCKTAIL )